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- typedef struct
- {
- int x, y;
- int w, h;
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- int redraws; // clear to 0 when need update
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- vec3_t color;
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- vec3_t origin;
- vec3_t angles;
- vec3_t forward, right, up;
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- int draw_filtered;
- int draw_wire;
- int draw_solid;
- int draw_textured;
- int draw_blend;
- } vieworg_t;
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- extern vieworg_t *view_org;
- extern int keysdown;
-
- void View_Init (void);
- void View_Draw (void);
- void View_MouseDown (int x, int y, int buttons);
- void View_KeyUp (int key);
- void View_KeyDown (int key);
- void View_Reshape(int w, int h);
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